Вы можете заказать у нас этот игровой диск - это полная оригинальная английская версия игры
Описание. Информация по игре:
Taking up the story twenty years after the events of the original motion picture, David has now been employed by the U.S. Government to help re-program the WOPR to ensure no repeat occurrence of previous events. Deciding that the changing political climate has rendered a global nuclear war unlikely, the WOPR is instead programmed to simulate conventional warfare, evaluating possible scenarios involving present day and possible evolutionary hardware.
Operating secretly for the government and being a true gamer at heart, David buys out Protovision Inc. (the games company from the film) as a front to make the WOPR and it's scenarios available to the on-line gaming fraternity. Who better to challenge the computer at it's games than the seasoned players of the world?
The introduction to the game will show the player 'logging on' to the Protovision server but part way through the process the screen will corrupt as the login goes awry. The WOPR is breaking through David's carefully constructed firewalls, making contact directly with the outside world. It challenges the player to a 'game'.
The WOPR believes that the world situation has become so unstable that it has to step in to set things right. Originally programmed during the Cold War, the WOPR is now confused by the absence of two super-powers squaring off in a nuclear stalemate. Regional conflicts from the Balkans to Zaire (not to mention the Middle East, Northern Ireland, Chechnya, Mexico and Peru) have swamped its information analysis databases and its artificial intelligence routines are overloaded trying to make sense of it all.
Like some kind of Frankenstein's monster, the WOPR doesn't understand that its noble goal is misinterpreted by humans as an attack by a dangerous super-technological menace.
This translates to our player being presented with a series of increasingly challenging scenarios where they face the WOPR and it's forces - but is this really just a game or is the WOPR simply flexing it's muscles in preparation for a far more sinister 'game'?
* The battle strategy simulation genre has grown to become one of the most significant arenas of interactive gaming in the 90's. It combines the action of combat fighting with the strategy of resource management. The genre has, to date, been dominated by PC games and most console based products have been poorly conceived ports from the lead version.
* WarGames is different. The Windows 95 and PlayStation versions have been designed separately and specifically targeted using the strengths of both platforms.
* WarGames plays as a hard-hitting action orientated battle sim. It's real-world, 3D landscapes and units, complex missions, route finding and artificial intelligence make it superior to any other game available now or in the near future.
* Fully 3D landscape and units
* High color, high resolution SVGA display
* Visually stunning and superior to other games of its genre
* Feels more like a real world situation
* Creates a more immersive experience than traditional 2D view
* Utilises the third dimension which is exploited fully by the gameplay features
* Fully interactive viewpoint with pan, rotate and zoom
* 30 campaign driven single player missions each one featuring a unique range of detailed scenery and landmarks
* Campaigns scripted by the original producer and director of the motion picture
* Several modes of play
* Highly competitive enemy strategy engine
* Simple point and click interface for all functions
* Hidden secrets and surprises
* Network, serial link, modem and internet
* Over 100 types of fully controllable land, sea and air units
* Battle over six unique environments (Alpine, jungle, desert, lowlands, pacific and urban)
* Real-time weather effects
* Everything in the Game has a weight, influencing a vehicles ability
* The terrain has physical heights and slopes
* Units may occupy buildings or larger units, offering opportunities for ambushes
* The ability to construct battlefield structures such as guard towers, M*A*S*H facilities or airfields
* Vehicles can be repaired, troops can be healed
* Smart anti-personnel and anti-shipping mines may be laid and enemy mines cleared by special units
* Men and vehicles can travel at 2 speeds - fast (default) and slow, certain units gaining special abilities while travelling at slow speed
* Rousing orchestral CD soundtrack
* Explosive sound effects
* Real-time military intelligence briefing sequences for each mission
Минимальные системные требования игры:
- System: Windows 95/98
- Processor: Pentium 133 Mhz
- RAM: 16 Mb
- Video: 16-bit SVGA card
- Sound: Sound Blaster compatible sound card
- CD-ROM: 4-x speed
- HDD: 52 Mb free space
- Keyboard and mouse