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Radix: Beyond The Void is a 3-D perspective action game. The player is the pilot of an experimental fighter, the Radix-class inter-dimensional star fighter, in the year 2148. The player has complete control of the plane's movements, including speed, and lateral / horizontal movement. The ship is heavily armed and has the capability to incorporate new technologies into it's systems if they are found. Many aliens, alien craft, missiles, mines and environmental hazards try to hinder your completion of mission objectives.
Why would one want to put themselves through something like that? Well...
In the 22nd century, after centuries of global strife and tyranny, the people of Earth united to form a sovereign world government. The United Earth Space Alliance (UESA) launched a dynamic plan to expand the reaches of the human race beyond that of our solar system. In the year 2147, this effort resulted in the launching of the first of two colony ships. These massive vessels were destined to colonize a huge asteroid, designated Theta-2, on the outskirts of our solar system. After five months of space travel, the first ship safely arrived at Theta-2 and initiated the colony. Soon after, the second of the two ships departed from earth with 10,000 colonists to bring the Theta-2 base into full operation. Once the colony was fully established, mankind would finally have the opportunity to leave the confines of the solar system.
It happened on October 24, 2148; While the second vessel approached the colony, something unnatural occurred. A dark shape began to form out of nothing, blacking out the starscape and eating away at the very fabric of reality. The commander of the colony vessel "Salvation" had barely managed to dispatch an emergency message to Earth confirming that there were multitudes of alien ships emerging from this "Void." Just after the transmission, the largest of the alien ships tore the Salvation apart with an immensely powerful particle beam.
The gigantic alien craft dragged both portions of the Salvation into a huge hangar bay, sealing the fates of the 10,000 human beings aboard.
According to the information received from the destruct beacon (the "black box") there were 45 alien vessels in the vicinity of Theta-2. The largest ship, which captured the Salvation, moved to orbit the asteroid. The remaining ships started converting the Theta-2 base into a base of their own.
Immediately after the incident, UESA went on level one alert status and began assembling a fleet to eliminate the alien force. UESA's ships reached the Theta-2 asteroid and began an intense battle with the alien fleet. UESA's 3 battlecruisers, 10 frigates and 15 destroyers fought well, but their weaponry was no match against the massive alien dreadnought. The mission was a devastating failure. The Alliance realized that a large frontal assault was not the way to defeat the invaders. It was decided that a small, heavily armed, fast attack ship might be able to make it past the ships in orbit and reclaim the Theta-2 base.
Back on Earth, scientists combined their knowledge and pooled their ideas, and concluded that the black space, dubbed "The Void," was some sort of inter-dimensional portal; a tear in the structure of our universe. Using the current knowledge of multi-dimensional physics, they were able to develop a device that would allow a small spacecraft, preferably a fighter of some sort, to enter The Void and possibly leap into a different universe.
Three months after the invasion of Theta-2, the Radix class inter-dimensional starfighter was built. Due to the enormous amount of resources required to build this powerful fighter, only one was built. Although the Radix class had just barely begun the experimental stage of it's development, there was no time left. The Radix-class fighter was loaded onto the Defiance, a battlecruiser, and Operation Vengeance commenced. The Defiance had to leave, and the Radix, the last desperate hope for humanity, was going with it.
* Sloped ceilings and floors. Although the Radix engine is one that is similar to Doom in many ways, a major difference is that Radix has sloped floors and ceilings. This allows for vastly different level design than Doom and many other 3D games that do not have slopes. With slopes more realistic locales can be made. Radix has some neat architecture as well, such as huge curved support pylons and arches.
* Non-orthogonal walls. This feature is fast becoming the standard among 3-D games, although there are still some that aren't implementing it. Basically, this means that the walls can be at any angle to one-another. For instance, in some 3-D games the walls are at 90 degrees to one another, so that every locale was rectangular in shape (Rise of the Triad). Radix never had this problem. Areas can be created that look much more real than before and increase the feeling of realism and immersion into the gaming world.
* Dynamic light shading and effects. Radix has 120 some-odd different shades of lighting built into it's engine. This allows for a more realistic depiction of light in the game. There are also flickering, pulsating and moving lights similar to those in Hexen.
* Moving Surfaces. In Radix entire surfaces can move up or down. This allows for some neat effects like water and lava lowering and uncovering architecture underneath.
* Analog Movement. Analog movement is a kind of movement that automatically adjusts for the speed of the CPU, which means that the player will move at the same RATE on a 386-33 as on a 486-DX2 66. Obviously, the FRAME rate would be significantly slower, but the rate that one MOVES is not effected.
* Complex events and event system. Radix employs a very complex event system that allows for the activation of many events at once. Events could be things such as lighting effects, moving surfaces, teleportation, super speed boosters, sucking fans, scrolling bitmapped surfaces, among others. For example, triggers could deactivate one event and activate two others simultaneously.
* Digital music and sound system. Radix uses a digital sound system that allows digital sound effects and music. Games like Jazz Jackrabbit and One Must Fall 2097 have similar sound systems.
Минимальные системные требования игры:
- System: MS-DOS or Windows 95
Processor: 486 DX2 66 Mhz
RAM: 8 Mb
Video: Standard VGA
Sound: Sound Blaster family (SB/SBPRO/SB16 and compatibles), Gravis UltraSound
CD-ROM: 1-x speed
Keyboard and mouse
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