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Купить игру Age of Mythology: The Titans

Изображение / Logo к игре Age of Mythology: The Titans

Цена: 70 р.
1 CD

в корзину

Купить Age of Mythology: The Titans
Жанр: RTS , Addon
Дата релиза: 26.09.2003
Разработчик: Ensemble Studios
Издатель: Microsoft
Язык: English
Ссылка на сайт
1 CD

в корзину
Вы можете заказать у нас этот игровой диск - это полная оригинальная английская версия игры

Описание. Информация по игре:

Age of Mythology: The Titans adds a fourth culture, the Atlanteans, to the existing Greek, Egyptian and Norse mythologies. A new single-player campaign will add yet another chapter to the franchise's expansive folklore with the addition of 12 new scenarios. Atlantean players will be able to call upon the might of the Titan gods (such as Atlas and Cronus) multiple times throughout the game, and may also upgrade human units to heroes. The expansion pack will introduce 12 new god powers, 18 new human units and 10 formidable myth units to the game. Age of Mythology: The Titans may also be played with others online using the in-game matchmaking service, ES Online.

Features:

• God Powers - These rare and powerful gifts grant players the powers of the gods several times during each game.

• Mythological Units - Each with their own special ability, these scarce units can be added to a player's armies to change the character of the fighting force.

• Multiple Ways To Advance Ages - Players now get to chose different ways to advance though the ages, each providing a different set of bonuses.

• Highly Differentiated Civilizations - Age of Mythology builds on the civilization differentiation featured in Age of Kings and features civilizations that play dramatically different from one another.

• A Game For Everyone - Age of Mythology features an entertaining tutorial, an intuitive interface, and logical game rules that combine to allow anyone to quickly and easily learn to play. There is a lot to explore: an epic 36 scenario singleplayer campaign, easy-to-use multiplayer gaming online, singleplayer games against the challenging Age of Mythology AI opponents, more than 15 random map types that help make the game infinitely replayable, a fully functional scenario editor. Game offers something for everyone: a fun game for any playing style or skill level.

• An Epic Single Player Campaign - Age of Mythology features a 36 scenario singleplayer campaign designed by the same team that received the 2000 Academy of Interactive Arts and Sciences award for story and character development. The campaign allows players to take part in an epic mythological tale, inspired by a number of popular myths. The player will guide his forces everywhere ranging from the siege at Troy, to the pyramids in Egypt, to the snow covered mountains in the North, to the mythological underworld.

• An Epic Single Player Campaign - Age of Mythology features a 36 scenario singleplayer campaign designed by the same team that received the 2000 Academy of Interactive Arts and Sciences award for story and character development. The campaign allows players to take part in an epic mythological tale, inspired by a number of popular myths. The player will guide his forces everywhere ranging from the siege at Troy, to the pyramids in Egypt, to the snow covered mountains in the North, to the mythological underworld.

• An Immersive World - Age of Mythology's revolutionary 3D engine provides the game with gorgeous environments featuring lifelike rolling terrain, beautiful waves and water, realistic sunlight, and lush forests. The units roaming these environments are incredibly detailed, move naturally over the terrain, and come to life through hundreds of fluid animations. Amazing special effects change the look of this beautiful world.



TITANS -
The title "Titans" refers not to the new gods, but to the titans you can build and control in the game. Each culture can now build an ultimate unit, a massive brute with thousands of hit points that is also extremely expensive, with prices approximating a wonder. But when they are finished, they are nearly impossible to destroy without a titan of your own. You can build only one, but one is pretty much all you need. Each culture has a unique titan. The Atlantean titan looks like a giant humanoid made of rock and lava, while the Greek titan is a huge man with three dog heads resembling the guardian of the Underworld, Cerberus. The Egyptians have a hawk-headed man, while the Norse have a mammoth troll wielding an icy hammer.

In addition to the titan units, new major and minor gods as well as heroes and myth units join the game in the Titans expansion pack.

MAJOR GODS -

Gaia -
First for considerationamong the new major gods is Gaia, the earth mother. In Atlantean mythology, she precedes all the other gods and creates the ancient world, beginning by creating Oranos, the sky, and mating with him. Their progeny are the 12 Titans. Together they create the oceans, mountains, farmlands, and creatures, including humans.

Since Gaia was such a creator and nurturer of life, it is natural that she is an economy-oriented major god. Each of the Atlantean major gods have one important and unique attribute, and for Gaia this is "lush" terrain. When players worshipping Gaia create buildings, new vegetation called "lush" begins to spread from the buildings. Enemy players cannot construct buildings on lush, so it provides a defensive barrier against forward building tactics (such as sneaking in citizens to build defensive structures near enemy territory). When Gaia buildings are destroyed, lush gradually recedes. Smaller buildings, such as barracks, will generate less lush than larger ones, such as a town center. Lush does have one other benefit: Buildings on it slowly regenerate if damaged. It's thus a little more difficult to wipe out a Gaia player, as her buildings will recover if you don't finish the job, and you can't leave towers behind in her city to finish her off.

Differences between the gods are even more noticeable in the Titans; each of the three Atlantean gods has more tangible bonuses than just cheaper technology or stronger units. Also, these tangible bonuses are tied very closely to each god's divine portfolio, like the lush for Gaia. But it isn't her only distinguishing ability; Gaia has several other bonuses, as well. All Gaia buildings regenerate. If they take damage but are not destroyed, they will eventually repair themselves to full strength. Economic improvements for increasing the gathering rates of food, wood, and gold are less expensive for Gaia. Gaia fishing ships and caravans are cheaper to build and take more hits to destroy than those of other gods.

Gaia's god power naturally fits in well with her position as the earth goddess, but it also has defensive applications in addition to its obvious economic boost. Gaia's god power is Gaia's forest. When this is called down upon an open area, a forest of trees shoots upward from the ground. These trees have two main uses. First, they can act as a barrier or wall because units cannot pass through them. Second, the trees are a source of wood that can be harvested. Villagers can gather more wood and gather faster from Gaia's forest. This is especially useful on maps where wood is scarce or in games with lots of water where wood will be a critical resource. But Gaia players should be careful, since other players' villagers can also gather wood from Gaia's more bountiful forest. Still, place one at your starting town center at the beginning of the game and you'll start raking in the wood much faster than any other player. And don't think this is a waste of your god power. You canuse Gaia's forest again for defense or more wood if you need it later; you can use Gaia's god power more than once. It's another one of the Atlanteans' many unique abilities that set them apart from the original three cultures.

Gaia's mythological improvement is also based on quasi-historical accounts of commerce in Atlantis. Gaia's mythological improvement is the channels ability, which allows villagers to move faster. In Plato's account of Atlantis, he mentions extensive canals on the island that sped the movement of resources.

Kronos -
The second of the Atlantean gods is Kronos, a second generation Titan born of Gaia and Oranos. With the help of Gaia, Kronos rebelled against Oranos and freed his siblings from their imprisonment within mother Earth. Kronos then ruled of the universe and took his sister Rhea as his wife. Fearing a prophecy that his own children would turn on him, as he had turned on his father, Kronos swallowed his own children as they were born. Rhea gave birth to her sixth child, Zeus, in the dead of night and fooled Kronos by giving him a stone to swallow. Zeus was then entrusted to Gaia until grown, at which point he returned and forced Kronos to regurgitate the five older children. With the help of his brothers and sisters, and other allies weary of Kronos's rule, Zeus led a war of rebellion, called the Titanomachy, through which the gods Olympus threw done the Titans and imprisoned them in the underworld. There Kronos plotted revenge.

Kronos was known as the god of time. In The Titans his special power is the ability to "time shift" buildings. By selecting any of your buildings (but not Town Centers or Wonders) and clicking on the time shift icon you can create a mirror image of the building that you can move on the map with your cursor. The building can then be placed anywhere else on the map within your line of sight. The building deconstructs from its original location and rebuilds at the new one. This time shift takes time andcan be disrupted or even destroyed by enemy attacks, but the ability to move a Palace, Barracks, Tower, etc., quickly to a strategic location, can be a powerful weapon. As soon as the building has completed shifting it can begin producing and fighting, if it has fighting capability. Time shifts do cost resources that depend on whether the building has an attack or not. Buildings such as the Palace, with a good attack, cost more to deconstruct.

Kronos's god power is Deconstruction. Target any enemy building you can see on the map and Kronos will deconstruct it. The owning player gets the resources back but loses the service of the building. This is a great way to take down an enemy Palace or Tower that stands in the way of an attack or guards an important point on the map. Kronos's mythological improvement is Focus, which increases the movement speed of Oracles and the rate at which their line of sight expands. Focus thus improves the scouting ability of your Oracles.

Kronos hastwo other bonuses, as well. Siege weapons and myth units are cheaper to build.

MINOR GODS -

Gaia's Minor Gods -
The first fork in the road to age advancement leads Gaia to choose between two minor gods, Leto and Oceanus. In Atlantean mythology, Oceanus was the personification of a great river that flowed around the earth, and his children were all lakes, streams, and ponds. Choosing Oceanus in-game gives you access to the Servant, a swimming myth unit that can heal ships, and the Caladria, a flying myth unit that heals human units. Both of these units will automatically heal eligible units within line of sight that are not fighting. You must actively target fighting units to be healed. The Servant may attack enemy units, but the Caladria has no attack. The Caladria can be a useful flying scout, however. Oceanus's mythological improvements strengthen the Murillo (infantry) and the Katapeltes (infantry unit good against cavalry).

Leto was a daughter of Titans and she was often associated with the moon, with the power of invisibility (since, on the night of a new moon, the moon "hides" itself), and with hidden animals. Her god power is the spider's lair, a clutch of giant spider eggs. The spiders are vulnerable in egg form, but once hatched they quickly bury themselves and then become invisible to enemies. When an unsuspecting enemy human soldier passes by, the spider reaches out of his lair and drags the soldier underground to his death. The spiders do not grab heroes, myth units, or villagers.

The myth unit for Leto is a formidable and cheap one. It's like a self-repairing, very strong robot, but one with a small favor cost: the automaton, a metal man that has the special property of being able to repair itself after battle. Surviving automatons may also rebuild other automatons that were destroyed in battle, if rebuilding takes place fairly quickly. For this reason, it seems recommendabletokeep automatons together and in sizable numbers (four or more) to take advantage of their special abilities. Leto also gives access to mythological improvements that make automatons less susceptible to pierce damage (arrows) and gives them more hit points.

Going to the heroic age, Gaia allows you to choose between Rheia and Theia, two of the female Titans. Rheia was the mother of Zeus, but she had a falling out with him over her share of the universe after the Titans were overthrown. She retreated to the mountains where she is most often associated with wild animals, particularly lions.

Theia is your other choice of Titan in the Heroic Age. Theia was another Titan, and her children included Helios (the sun), Selene (the moon), and Eos (the dawn). Because of her association with light, she was also thought to have given the luster to gold, silver, and gems. Choosing Theia gives you access to the Hesperides god power, a giant tree that can be placed on the map and from which you train Dryad myth units. The Dryads are walking trees that can attack. The Hesperides also gives you protection from god powers within a radius of the tree. Control of the Hesperides can switch to an enemy player who moves units closer to it than you. As with Hades' gold vault, you'll want to guard this god-power-created building vigilantly. But unlike with the vault, you can use it twice, building two trees. However, your total number of Dryads will be the same whether you have one or two trees. You won't be able to win the game with these dryads, but they will give you some extra muscle. One good thing about the tree is that you can build it anywhere you have line of sight, even behind enemy lines.

Theia's myth unit is the Stymphalian bird, a flying myth unit that has a ranged attack. Their wings give them incredible mobility, meaning they can fly to the back of enemy bases and pick off villagers, disrupt economies, and harass undefended areas. To makematters worse for your enemy, they can only be attacked by ranged units. So if the enemy didn't plan to have lots of archers or towers, these birds would make quick work of them. Mythological improvements accessed through Theia are the Lemurian descendants (which increase line of sight for all soldiers), Poseidon's secret (secrets stolen from Poseidon give your cavalry more speed and attack), and the Lance of Stone (which improves the overall attack of Contarius heroes, especially against buildings - Contarius heroes are normal cavalry units upgraded to heroes)."

Entering the Mythic Age you may choose between Atlas and Hekate. Atlas was the son of a Titan who fought against Zeus in the Titanomachy. He was condemned by Zeus to support the heavens on his shoulders and is usually portrayed as supporting a globe. The daughter of Titans, Hekate was the goddess of the night, ghosts, and magic. Her god power is the Tartarian gate. Atlas has an awesome god power and a strong myth unit.Meanwhile, Hekate provides what some think could be the strongest myth unit in the game, the Lampades.

Kronos Minor Gods -
When you reach the Classical Age, the minor gods available under Kronos are Leto (discussed in the Gaia showcase) and Prometheus, the Titan god of forethought. Prometheus was given the task of creating humankind, but his compassion for his people was so great that he defied the gods by giving humans fire and deceiving Zeus. When Zeus learned of this treachery, Prometheus was chained to Mount Caucasus, exposed to attack by a giant eagle that fed daily on his ever-regenerating liver. Many generations later Heracles freed Prometheus of this torture.

Prometheus's god power is Valor. It allows you to target a group of your human units and turn some of them into Heroes. This is useful when you encounter a force of enemy myth units and need Heroes quickly.

Choosing Prometheus also gives you access to the Promethean, a large man of claythat splits into two smaller Prometheans when killed. Prometheus's mythological improvements are Alluvial Clay (increased hit points of Prometheans and their offspring), Heart of the Titans (reduces the cost to convert your units into Heroes), and Heroic Fleet (makes your ships better in battle against myth creatures).

Going to the Heroic Age, Prometheus allows you to choose between Rheia (discussed in the Gaia showcase) and Hyperion, the Titan god of watching and observation. In the Titans he especially helps with your Hero units.

Choosing Hyperion gives you the Chaos god power. Cast this on a group of enemy units to make them enemies of all. No one controls these units now and they will attack units from any player in the game. Hyperion also gives you access to two myth units, the Satyr (a half man, half goat creature that throws javelins) and the Neried (a sea creature especially strong against other myth units).

Hyperion gives you accessto two mythological improvements. The Gemini doubles the number of javelins the Satyr throws. Heroic Renewal allows your heroes to regenerate (regain lost hit points). Regeneration occurs even in battle, though it may be noticeable.

Entering the Mythic Age you may choose between Atlas (discussed in the Gaia showcase) and Helios, a Titan of Zeus's generation and the god of the sun. Helios rose from the ocean at dawn each day and rode his chariot across the sky, carrying the sun and descending at night in to the west. He saw all and knew all, and was often called upon by other gods to be a witness.

In the Titans, Helios's god power is the Vortex. Call down this power to pluck all of your military and myth units from the map, regardless of placement, and drop them anywhere within your line of sight. This is very useful for bringing your army quickly to an unexpected point, for either an attack or on defense. Note also that Vortex is the only Mythic Agegod power with multiple uses.

Helios also allows you to build two myth units and one special building. The Man O'War is a sea myth unit, like a giant jelly fish, that attacks with chain lightning. The Heka Gigantes is a mighty giant that pounds the ground to bounce enemies off their feet. The Mirror Tower focuses rays of sunlight into death rays.

The mythological improvements provided by Helios include Halo of the Sun (increases the attack of Fire Siphons and Fire Ships) and Petrified (turns the wood of your siege weapons into stone, making them much tougher against hack attack, such as from swords).

MYTH UNITS -

Servant and Caladria (Gaia) -
Choosing Oceanus in Gaia's first age gives you access to the Servant, a swimming myth unit that can heal ships, and the Caladria, a flying myth unit that heals human units. Both of these units will automatically heal eligible units within line of sight that are not fighting. You must actively target fighting units to heal them. The Servant may attack enemy units, but the Caladria has no attack. The Caladria can be a useful flying scout, however.

Automaton (Gaia) -
The myth unit for Leto is a formidable and cheap one. It's like a self-repairing, very strong robot, but one with a small favor cost: the Automaton, a metal man that has the special property of being able to repair itself after battle. Surviving Automatons may also rebuild other Automatons that were destroyed in battle, if rebuilding takes place fairly quickly. For this reason, you might choose to keep automatons together and in sizable numbers (four or more) to take advantage of their special abilities. Leto also gives access to mythological improvements that make automatons less susceptible to pierce damage (arrows) and gives them more hit points.

Stymphalian Bird (Gaia) -
Going to the heroic age, Gaia allows you to choose between Rheia and Theia, two of the female Titans. Rheia was the mother of Zeus, butshe had a falling out with him over her share of the universe after the Titans were overthrown. She retreated to the mountains where she is most often associated with wild animals, particularly lions.

Theia's myth unit is the Stymphalian bird, a flying myth unit that has a ranged attack. Their wings give them incredible mobility, meaning they can fly to the back of enemy bases and pick off villagers, disrupt economies, and harass undefended areas. To make matters worse for your enemy, they can only be attacked by ranged units. So if the enemy didn't plan to have lots of archers or towers, these birds would make quick work of them.

Lampades (Gaia) -
Entering the Mythic age you may choose between Atlas and Hekate. Atlas was the son of a Titan who fought against Zeus in the Titanomachy. He was condemned by Zeus to support the heavens on his shoulders and is usually portrayed as supporting a globe. The daughter of Titans, Hekate was the goddess of the night, ghosts, and magic. Her god power is the Tartarian gate. Atlas has an awesome god power and a strong myth unit. Meanwhile, Hekate provides what some think could be the strongest myth unit in the game, the Lampades.

Promethean (Kronos) -
Choosing Prometheus gives you access to the Promethean, a large man of clay that splits into two smaller Prometheans when killed.

Satyr and Neried (Kronos) -
Choosing Hyperion in the Heroic Age gives you the Chaos god power. Cast this on a group of enemy units to make them enemies of all. No one controls these units now and they will attack units from any player in the game. Hyperion also gives you access to two myth units, the Satyr (a half man, half goat creature that throws javelins) and the Neried (a sea creature especially strong against other myth units).

Hyperion gives you access to two mythological improvements. The Gemini doubles the number of javelins the Satyr throws. Heroic Renewal allows your heroes to regenerate (regain lost hit points). Regeneration occurs even in battle, though it may be noticeable.

Man O' War and Heka Gigantes (Kronos) -
Entering the Mythic Age you may choose between Atlas (discussed in the Gaia showcase last time) and Helios, a Titan of Zeus's generation and the god of the sun. Helios rose from the ocean at dawn each day and rode his chariot across the sky, carrying the sun and descending at night in to the west. He saw all and knew all, and was often called upon by other gods to be a witness.

In the Titans, Helios's god power is the Vortex. Call down this power to pluck all of your military and myth units from the map, regardless of placement, and drop them anywhere within your line of sight. This is very useful for bringing your army quickly to an unexpected point, for either an attack or on defense. Note also that Vortex is the only Mythic Age god power with multiple uses.

Helios also allows you to build two myth units and one special building. The Man O'War is a sea myth unit, like a giant jelly fish, that attacks with chain lightning. The Heka Gigantes is a mighty giant that pounds the ground to bounce enemies off their feet. The Mirror Tower focuses rays of sunlight into death rays.

The mythological improvements provided by Helios include Halo of the Sun (increases the attack of Fire Siphons and Fire Ships) and Petrified (turns the wood of your siege weapons into stone, making them much tougher against hack attack, such as from swords).

Минимальные системные требования игры:

  • Operating System: Windows 98/2000/ME/XP
  • Processor: Pentium 450 Mhz or Higher
  • Video Card: 16 MB Video Card
  • Hard Drive: 450 MB HD
  • CD-ROM: 32x or Faster
  • RAM: 128 MB RAM
  • Игра является дополнением и требует наличия оригинальной версии Age of Mythology



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